the plethora of activities that can be
Posted: Mon Jan 06, 2025 5:38 am
It is on everyone's lips and has the label of being the most thriving "hype" of the moment in the arena of marketing, advertising and technology , but the truth is that the metaverse has not yet captivated the consumer.
According to a recent study conducted in the United States by Ipsos , 39% of consumers admit that the metaverse is not of interest to them at all. Along the same lines, 22% of consumers consider that the metaverse poses a risk to their privacy, while 20% believe that this trend is hampered by a “hype” of absolutely colossal proportions.
19% of consumers, on the other hand, predict that the metaverse lithuania number data will help them learn and undertake new activities , and 17% describe this trend as exciting.
Ipsos' report suggests that consumers are not particularly interested (at least for now) in carried out in the metaverse . 65% say they are not excited at all about the possibility of travelling to their favourite destinations in the metaverse. And an even higher proportion of consumers (69%) are not attracted to the possibility of watching series and films in virtual environments.
According to a recent study conducted in the United States by Ipsos , 39% of consumers admit that the metaverse is not of interest to them at all. Along the same lines, 22% of consumers consider that the metaverse poses a risk to their privacy, while 20% believe that this trend is hampered by a “hype” of absolutely colossal proportions.
19% of consumers, on the other hand, predict that the metaverse lithuania number data will help them learn and undertake new activities , and 17% describe this trend as exciting.
Ipsos' report suggests that consumers are not particularly interested (at least for now) in carried out in the metaverse . 65% say they are not excited at all about the possibility of travelling to their favourite destinations in the metaverse. And an even higher proportion of consumers (69%) are not attracted to the possibility of watching series and films in virtual environments.